Embassy Aims & Goals

Think of the Embassy not as a limited setting restricted to storylines, but rather as one rife with politics, intrigue, and espionage. The opportunities for unique settings and backdrops rarely (if ever!) seen with Star Trek roleplaying are wide-open here.

General Mission Types

Duronis II is divided into a number of country-states, so the crew can always visit other land-masses. In the long-term, they can explore the first real democratic government on Duronis II, and see the impact it has on the smaller nations -- perhaps even observing a temporary dictatorship arising.

For writers interested in this sort of political exploration sim, the main plot offers an exciting chance to try and characterize how governments have an effect on their people.

Note from Rocar: OOC, as a Brit I am familiar with this constitutional set-up and this should provide for an exciting opportunity for many American players to learn the ins and outs of a different governing system just as a Federation citizen would if he arrived on Duronis II for the first time.