Embassy Aims & Goals
Think of the Embassy not as a limited setting restricted to storylines, but rather as one rife with politics, intrigue, and espionage. The opportunities for unique settings and backdrops rarely (if ever!) seen with Star Trek roleplaying are wide-open here.
General Mission Types
- Diplomacy:
- Diplomatic negotiations with Laudeans, Zalkonians, and Romulans;
- Explore the concept of differing government systems -- monarchy, parliamentary, democracy;
- Terrorism as it pertains to the destruction of the first embassy on this planet -- paralleling some real world events and experiences with terrorism;
- What are the goals of these actions?
- What effects to these actions have?
- Keeping up appearances -- the Federation has an image to uphold;
- When a StarFleet ship gets into trouble somewhere and it is seen by the news on Duronis II, how do we justify to the non-Federation citizens these actions?
- Adventure:
- Espionage of other Embassys;
- Charting of nearby sectors and planets;
- Excursions through nearby terrain in search of the artifacts...
- Mystery:
- What historical ruins are there on the planet?;
- What are the meanings behind Laudean legends and myths?;
- What exactly are the Zalkonians and Romulans up to?
- Comedy:
- How do the Ferengi react to this new market?;
- What happens in the daily lives of this small Embassy community?
- How do Embassy staff react to the new environment and customs?
- Trade and Politics
- Trade negotiations are a definite, as they Laudeans can surely provide the Federation with new materials;
- What is it like living in the aftermath of the Laudean Civil war?;
- How is the new government system working out?
Duronis II is divided into a number of country-states, so the crew can always visit other land-masses. In the long-term, they can explore the first real democratic government on Duronis II, and see the impact it has on the smaller nations -- perhaps even observing a temporary dictatorship arising.
For writers interested in this sort of political exploration sim, the main plot offers an exciting chance to try and characterize how governments have an effect on their people.
Note from Rocar: OOC, as a Brit I am familiar with this constitutional set-up and this should provide for an exciting opportunity for many American players to learn the ins and outs of a different governing system just as a Federation citizen would if he arrived on Duronis II for the first time.